…if we treated education like a video game? When you are gaming, you have to Level up your character by completing certain tasks. If you don’t complete the tasks, you don’t level up. Our K-12 system right now makes it very punitive if you don’t complete the tasks within a certain very arbitrary time frame - if you try and are unsuccessful, you get ‘failing reports’ , and if you don’t advance by the end of the semester, you are considered ‘retained’ - social akwardness - stigma. In the present system, the assumption is that everyone advances cognitively at the same pace based on calendar age, with no allowance built in for life experiences and innate abilities. We don’t motivate by rewarding success - we try to motivate by instilling fear of failure. That works in the case of approval seeking students, but there is nothing built in to allow you to ‘level up’ faster - so the brighter students tune out fairly quickly.
A similar pattern in video games harks back to the old Atari classic Asteriods - remember that one? At first you shoot at the big rocks, only to learn that they turn into more numerous medium rocks, and if you shoot them they turn into even more numerous very little fast rocks that are hard to hit but can kill your ship just the same. You recognize pretty quickly that at some point there will be more rocks than you can handle, and after once attaining this really high level of success, you walked away to find a more enjoyable, less stressful game. To further extend the analogy, those of us who played the game for awhile learned that periodically there are ships that come sailing by and shoot at you - the big easy to hit one was not worth much, but the small fast one was worth 1000 points. Some of us figured out that if you kill all but one little rock at the lowest, slowest level, then wait for those little ships while dodging that little rock, you could rack up really high scores by ’ship hunting’. - This is akin to your kids that figure out early on that to the schools it’s all about your scores on the state exams, so they will sit like bumps all year doing minimal participation in your classroom, and wait for the state exam to really kick it into high gear, then walk away retaining no more learning than it took to regurgitate on the TAKS test. Does this sound like what we do to the kids in K-12 education? every time they succeed and advance a grade, we reward them by giving them even more ‘medium rocks’ to shoot, ane maybe a few more priveleges, but not enough to be really motivating, and by high school we’re throwing so many ‘little rocks’ at them, that they burn out and explode. We don’t allow them to walk away from the game until they are 18. Little wonder they mentally ‘walk away’ long before that.
To contrast, look at role-playing games. You create a character with varying levels of a number of abilities, and through completion of a variety of tasks and missions, you can improve those abilities to make your character stronger and more successful. In the MMORPGs online, you seek out others to help you develop your skills so your character can gain more levels, more abilities, more ‘goodies’. I have watched my own kids spend hours, weeks, and even months playing such games with the same character - taking ownership of their character’s successes and helping other kids ‘level up’ their own character.
What if we made some sort of modified level system in our schools - make the skills (a new code name for our TEKS) publicly posted, have specific privileges available to students as they attain higher levels, allow students to test their skills against the system whenever they think they are ready with no penalty for failure other than having to continue working on it, provide the tools for them to develop those skills, and the teachers to guide them in how to use the tools. Would the students now take ownership and want to learn those skills? Would teachers find it easier to stay engaged and motivated as they move to sharing what they know instead of having to force feed it to unwilling desk-slaves?
This is actually not as far from out in left field as you might assume. In the past year I have had to become familiar with some of the strategies employed by the psychiatric profession for dealing with behaviorally challenged kids - and they operate much the same way. All kids on entering the unit have minimal privileges, and as they successfully corrrect their behavior and choose to comply with expectations and participate in structured learning activities, they earn more and more freedoms. Seems like we expect our ‘normal’ kids to thrive educationally in a very punitive environment, but we ‘get it’ with our ED kids. I wonder what our K-12 education success rates would be if we treated all kids in the ‘pull’ rather then the ‘push’ system of rewards and punishments?
Update 1/10/09: I just found this article by James Paul Gee in which he discusses this exact same concept, only using much better English and providing references. Guess it wasn’t that original an idea after all (hangs head in shame)